Joshua Kiryu (
zeitgeists) wrote2013-02-01 10:23 pm
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Player Information
Name: Senri
Age: 24
AIM SN: Sushiflop
email: undead.invader(at)gmail
Have you played in an LJ based game before? yes
Currrently Played Characters: no
Character Information
General
Canon Source: The World Ends With You
Canon Format: vidyagame
Character's Name: Yoshiya "Joshua" Kiryu
Character's Age: really up to headcanon and conjecture; he could probably appear to be whatever age he wanted. I will be playing him at around 26.
What form will your character's NV take? the NV will be integrated into his bright orange flip cell phone.
Abilities
Character's Canon Abilities:
Weapons: he doesn't need 'em really.
History/Personality/Plans/etc.
Character History:
Point in Canon: Post-ending. In the game's ending, Joshua shoots Neku again when Neku can't bring himself to shoot Joshua. Then, instead of destroying and remaking Shibuya as he'd initially decided to do, Joshua restores all the other characters to life and does not reduce Shibuya to Imagination-rich creative slag to reform in a new shape. Originally devoted to the idea of remaking the city, which he saw as a failure, Neku's change of heart moved Joshua to compassion, given that Neku's original selfish nature had transformed over the course of the Game. With the transformation in Neku, Joshua saw potential for all of Shibuya.
In the ending Neku reunites with his friends from the Game, silently extending an invitation to the one absent partner: Joshua. A secret scene revealed once extra material is collected shows Joshua observing Neku from a distance, without showing himself to his former partner. It is from this moment he will be pulled. Postgame, Joshua has grown as a person as well (though he'd be loathe to admit it and still has a long way to go). This leaves him with the most potential to make new CR at the Port.
Character Personality: A mystery wrapped in an enigma wrapped in a puzzle topped off with a superiority complex and a very irritating giggle, Yoshiya 'Joshua' Kiryu is not exactly the most endearing character you'll ever meet. It would be more honest to say that he tailors himself to be as infuriating as possible. Joshua is a character with a lot of layers. The first layer, the one he presents to the world (at least when he interacts with other people in the guise of a human) is of someone who is unflappable, unsympathetic, someone who seems to take nothing seriously – not even the game of life and death which he's participating in. When Neku describes his resolve to win the Game in order to protect his friend Shiki, who has been taken from him as a fee for participating in the Game, Joshua listens quietly to Neku's story and then blows Neku's angst over potentially losing his friend off.
It doesn't seem like he's really affected by much, but he clearly is intelligent and not scared to let other people know it. He condescends to Neku constantly, never quite enough to push the other boy over the edge but enough to cause Neku a considerable degree of irritation: “I'm going to choke this kid,” a peeved Neku thinks at one point. Yet though Joshua is clearly happy to skive off on their important duties and drag Neku gallivanting across Shibuya instead, he also really seems to know his stuff. For instance, he's able to give Neku a quick (and unsolicited) overview of the history belonging to part of Shibuya – following it up with a question regarding a minor detail of what he just reviewed. Tellingly, all of the answers that the player can select for responding to this question with are deliberately incorrect... the player is forced to choose a wrong answer. Equally telling is that Joshua simply smiles and tells Neku he got the right answer.
There's a hint for something else Joshua is always doing: testing people. He's a constant observer of others, and as much as he enjoys condescending to people (though he'd claim it simply as sharing the benefit of his genius, hee hee) he likes to let them tell him about themselves. As evidenced by this scene, he's not above giving people enough rope to hang themselves, as well. This observant trait has probably been supported by his role as Composer, where it's part of his duty to watch people and evaluate their characters. Those who have died and have the opportunity to return to life must fight to prove themselves worthy of another chance. Joshua was probably always a people-watcher, though. He seems simultaneously quite taken with humanity and also unutterably bored with people. Some of his remarks – which come off more sincere in the context where he makes them – hint that he found his life before he played the Game and left his normal life behind indicate that he found the “regular” world to be dull, boring, and unfulfilling. There was nothing to anchor him in the living world, nothing that he couldn't have better in the world beyond life, and so he left his life behind instead.
The empty life he left behind without a qualm hints at Joshua's Achilles heel, the weakness he never acknowledges himself, which is his massive loneliness. In fact, I'd say he might not even know how lonely he is. He's been walled off from humanity for years, helped along by his own disinterest in connecting with other people (trusting others makes you vulnerable to them, and his is a cutthroat world; weaknesses are unacceptable) and the impossibility of having friends and a regular social life when you are the judge who decides between life and death. In part this is likely because from that vantage point, it would seem impossible to keep regular friends. Would it be possible for a normal person to be friends with a god without eventually resenting the god for remaining neutral in their life (as one of the few things Joshua holds dear is pushing others to reach their full potential, under their own power – he wouldn't step in to be a help)? Would a true friend conceal his actual nature to pass as a mortal?
Either way, there's only one person in his life that he regularly trusts not to kill him, which is is boss, check-and-balance, and father figure in one, Mr. Hanekoma. What it all comes down to is that Joshua is very isolated and divorced from his emotions. It may have been necessary as a survival mechanism that he withdrew from his own humanity, but likewise, given his position as arbiter, his turning away from his own sense of compassion and ability to empathize put the people of Shibuya in grave danger. Part of the impetus for Joshua's being partly overcome by bitterness is that he hoped for more from the people he watched over, as well. Joshua rules Shibuya and as such he shapes the district. Essentially its job, in its most ideal interpretation, is to help people grow past their limits and improve, becoming more creative, connecting with each other and working well together.
At several points in the Game, Joshua makes remarks that could be construed as highly facetious, mostly regarding the importance of passion and love for what a person is doing. Neku, at that point, is not inclined to lend much credence to Joshua when he talks about things like that, but Joshua is more than likely sincere. The system of power as it is set up in The World Ends With You lends power to people who have passion and heart for what they're doing – a power that becomes very literal when they enter the Game. Love and passion is what makes human activity meaningful. Joshua is meant to shepherd people into finding their passions, building them, and connecting with others to share what they love and improve the lives of other people. And when people fail at doing this, Joshua gets disappointed, and eventually his disappointment twists and festers into bitterness, he runs out of patience and doesn't have the empathy to see how he can channel people into growing as they “should” in other ways, and he starts thinking of razing thousands of people to dust so he can start fresh and rebuilt Shibuya... newer. Better. As misguided as it is, when he decides that he'll destroy Shibuya, from his perspective he's doing the best he can to get his city back on the right track, straightening everything out, and bringing Shibuya into a more ideal state. And he has few qualms about this because he's a god shepherding mere mortals, and he knows better than they ever would anyway: this is where his superiority complex comes in. He has the kind of character where eventually, given enough time to foment and enough frustration, he'd raze everything to the ground to start again.
Neku realizes after his partnership with Joshua that he found a fellow spirit in Joshua, which is as telling as anything else. Neku himself is embittered, isolated, bored with the trite natures so many people display – he's not close to anyone and at the beginning of the game he doesn't want to be. Joshua is similarly alone, lonely, but too proud and cloistered and convinced of his own infallibility to seek out help, or try to find another way to open up Shibuya and get people connecting with each other again. Joshua is not an evil villain, but he's certainly not a good person either. He's a furiously lonely, smug, intelligent individual, sensitive underneath it all – an insensitive person wouldn't feel so keenly disappointed in others when they failed to reach or understand him, though anyone would probably languish without a single human connection.
Character Plans: Joshua will find the fate of those dead in the Port to be absolutely abhorrent. I think he'd try to help the situation, actually, especially as he'd inspect the Port trying to find a Composer and probably be brought up very short. In fact, if it were allowed, I'd love to have the chance to let him try and take the seat himself if he couldn't find an acting Composer, game rules and time permitting. Also, I'd enjoy having him be supportive to artist types while also experimentally stirring shit.
Appearance/PB: see his icons.
Writing Samples
First Person Sample
[Someone's in a rather foul temper, but when would Joshua want to show a thing like that? It would be a disgusting display of weakness, impermissible if only for his own pride. So he'll cover it up of course. It can't hurt to play a little game of get-to-know-your-neighbor as he does.]
Charming setup they have here, isn't it? These little apartments sure are quaint. [The NV picks up a soft, playful giggle.] So, who holds the record for staying and paying longest, before they gave up and struck for greener pastures?
Anyhow, I'd say I'm fresh off the boat but that's a little misleading given the circumstances, don't you agree? Hee. I'm just ever so excited to start getting to know everybody though. How about we play a little game to get acquainted? It won't take very long, and you get to talk about you! What more could you ask for?
Describe yourself in three words. No more, no less – though if you manage the latter, actually I'll be impressed!
[That's a big fat lie, he won't care a jot unless it's funny. But so it goes.]
Third Person Sample
Name: Senri
Age: 24
AIM SN: Sushiflop
email: undead.invader(at)gmail
Have you played in an LJ based game before? yes
Currrently Played Characters: no
Character Information
General
Canon Source: The World Ends With You
Canon Format: vidyagame
Character's Name: Yoshiya "Joshua" Kiryu
Character's Age: really up to headcanon and conjecture; he could probably appear to be whatever age he wanted. I will be playing him at around 26.
What form will your character's NV take? the NV will be integrated into his bright orange flip cell phone.
Abilities
Character's Canon Abilities:
Weapons: he doesn't need 'em really.
History/Personality/Plans/etc.
Character History:
Point in Canon: Post-ending. In the game's ending, Joshua shoots Neku again when Neku can't bring himself to shoot Joshua. Then, instead of destroying and remaking Shibuya as he'd initially decided to do, Joshua restores all the other characters to life and does not reduce Shibuya to Imagination-rich creative slag to reform in a new shape. Originally devoted to the idea of remaking the city, which he saw as a failure, Neku's change of heart moved Joshua to compassion, given that Neku's original selfish nature had transformed over the course of the Game. With the transformation in Neku, Joshua saw potential for all of Shibuya.
In the ending Neku reunites with his friends from the Game, silently extending an invitation to the one absent partner: Joshua. A secret scene revealed once extra material is collected shows Joshua observing Neku from a distance, without showing himself to his former partner. It is from this moment he will be pulled. Postgame, Joshua has grown as a person as well (though he'd be loathe to admit it and still has a long way to go). This leaves him with the most potential to make new CR at the Port.
Character Personality: A mystery wrapped in an enigma wrapped in a puzzle topped off with a superiority complex and a very irritating giggle, Yoshiya 'Joshua' Kiryu is not exactly the most endearing character you'll ever meet. It would be more honest to say that he tailors himself to be as infuriating as possible. Joshua is a character with a lot of layers. The first layer, the one he presents to the world (at least when he interacts with other people in the guise of a human) is of someone who is unflappable, unsympathetic, someone who seems to take nothing seriously – not even the game of life and death which he's participating in. When Neku describes his resolve to win the Game in order to protect his friend Shiki, who has been taken from him as a fee for participating in the Game, Joshua listens quietly to Neku's story and then blows Neku's angst over potentially losing his friend off.
It doesn't seem like he's really affected by much, but he clearly is intelligent and not scared to let other people know it. He condescends to Neku constantly, never quite enough to push the other boy over the edge but enough to cause Neku a considerable degree of irritation: “I'm going to choke this kid,” a peeved Neku thinks at one point. Yet though Joshua is clearly happy to skive off on their important duties and drag Neku gallivanting across Shibuya instead, he also really seems to know his stuff. For instance, he's able to give Neku a quick (and unsolicited) overview of the history belonging to part of Shibuya – following it up with a question regarding a minor detail of what he just reviewed. Tellingly, all of the answers that the player can select for responding to this question with are deliberately incorrect... the player is forced to choose a wrong answer. Equally telling is that Joshua simply smiles and tells Neku he got the right answer.
There's a hint for something else Joshua is always doing: testing people. He's a constant observer of others, and as much as he enjoys condescending to people (though he'd claim it simply as sharing the benefit of his genius, hee hee) he likes to let them tell him about themselves. As evidenced by this scene, he's not above giving people enough rope to hang themselves, as well. This observant trait has probably been supported by his role as Composer, where it's part of his duty to watch people and evaluate their characters. Those who have died and have the opportunity to return to life must fight to prove themselves worthy of another chance. Joshua was probably always a people-watcher, though. He seems simultaneously quite taken with humanity and also unutterably bored with people. Some of his remarks – which come off more sincere in the context where he makes them – hint that he found his life before he played the Game and left his normal life behind indicate that he found the “regular” world to be dull, boring, and unfulfilling. There was nothing to anchor him in the living world, nothing that he couldn't have better in the world beyond life, and so he left his life behind instead.
The empty life he left behind without a qualm hints at Joshua's Achilles heel, the weakness he never acknowledges himself, which is his massive loneliness. In fact, I'd say he might not even know how lonely he is. He's been walled off from humanity for years, helped along by his own disinterest in connecting with other people (trusting others makes you vulnerable to them, and his is a cutthroat world; weaknesses are unacceptable) and the impossibility of having friends and a regular social life when you are the judge who decides between life and death. In part this is likely because from that vantage point, it would seem impossible to keep regular friends. Would it be possible for a normal person to be friends with a god without eventually resenting the god for remaining neutral in their life (as one of the few things Joshua holds dear is pushing others to reach their full potential, under their own power – he wouldn't step in to be a help)? Would a true friend conceal his actual nature to pass as a mortal?
Either way, there's only one person in his life that he regularly trusts not to kill him, which is is boss, check-and-balance, and father figure in one, Mr. Hanekoma. What it all comes down to is that Joshua is very isolated and divorced from his emotions. It may have been necessary as a survival mechanism that he withdrew from his own humanity, but likewise, given his position as arbiter, his turning away from his own sense of compassion and ability to empathize put the people of Shibuya in grave danger. Part of the impetus for Joshua's being partly overcome by bitterness is that he hoped for more from the people he watched over, as well. Joshua rules Shibuya and as such he shapes the district. Essentially its job, in its most ideal interpretation, is to help people grow past their limits and improve, becoming more creative, connecting with each other and working well together.
At several points in the Game, Joshua makes remarks that could be construed as highly facetious, mostly regarding the importance of passion and love for what a person is doing. Neku, at that point, is not inclined to lend much credence to Joshua when he talks about things like that, but Joshua is more than likely sincere. The system of power as it is set up in The World Ends With You lends power to people who have passion and heart for what they're doing – a power that becomes very literal when they enter the Game. Love and passion is what makes human activity meaningful. Joshua is meant to shepherd people into finding their passions, building them, and connecting with others to share what they love and improve the lives of other people. And when people fail at doing this, Joshua gets disappointed, and eventually his disappointment twists and festers into bitterness, he runs out of patience and doesn't have the empathy to see how he can channel people into growing as they “should” in other ways, and he starts thinking of razing thousands of people to dust so he can start fresh and rebuilt Shibuya... newer. Better. As misguided as it is, when he decides that he'll destroy Shibuya, from his perspective he's doing the best he can to get his city back on the right track, straightening everything out, and bringing Shibuya into a more ideal state. And he has few qualms about this because he's a god shepherding mere mortals, and he knows better than they ever would anyway: this is where his superiority complex comes in. He has the kind of character where eventually, given enough time to foment and enough frustration, he'd raze everything to the ground to start again.
Neku realizes after his partnership with Joshua that he found a fellow spirit in Joshua, which is as telling as anything else. Neku himself is embittered, isolated, bored with the trite natures so many people display – he's not close to anyone and at the beginning of the game he doesn't want to be. Joshua is similarly alone, lonely, but too proud and cloistered and convinced of his own infallibility to seek out help, or try to find another way to open up Shibuya and get people connecting with each other again. Joshua is not an evil villain, but he's certainly not a good person either. He's a furiously lonely, smug, intelligent individual, sensitive underneath it all – an insensitive person wouldn't feel so keenly disappointed in others when they failed to reach or understand him, though anyone would probably languish without a single human connection.
Character Plans: Joshua will find the fate of those dead in the Port to be absolutely abhorrent. I think he'd try to help the situation, actually, especially as he'd inspect the Port trying to find a Composer and probably be brought up very short. In fact, if it were allowed, I'd love to have the chance to let him try and take the seat himself if he couldn't find an acting Composer, game rules and time permitting. Also, I'd enjoy having him be supportive to artist types while also experimentally stirring shit.
Appearance/PB: see his icons.
Writing Samples
First Person Sample
[Someone's in a rather foul temper, but when would Joshua want to show a thing like that? It would be a disgusting display of weakness, impermissible if only for his own pride. So he'll cover it up of course. It can't hurt to play a little game of get-to-know-your-neighbor as he does.]
Charming setup they have here, isn't it? These little apartments sure are quaint. [The NV picks up a soft, playful giggle.] So, who holds the record for staying and paying longest, before they gave up and struck for greener pastures?
Anyhow, I'd say I'm fresh off the boat but that's a little misleading given the circumstances, don't you agree? Hee. I'm just ever so excited to start getting to know everybody though. How about we play a little game to get acquainted? It won't take very long, and you get to talk about you! What more could you ask for?
Describe yourself in three words. No more, no less – though if you manage the latter, actually I'll be impressed!
[That's a big fat lie, he won't care a jot unless it's funny. But so it goes.]
Third Person Sample